The spells you learn at 8th, 14th, and 20th level can come from any school of magic. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots. The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list. ![]() You regain all expended spell slots when you finish a long rest.įor example, if you know the 1st-level spell Charm Person and have a 1st-level and a 2nd-level spell slot available, you can cast Charm Person using either slot. To cast one of these spells, you must expend a slot of the spell's level or higher. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. You learn another wizard cantrip of your choice at 10th level. You learn three cantrips: Mage Hand and two other cantrips of your choice from the wizard spell list. Either way, the character doesn't know any 2nd-level spells despite having slots for them.When you reach 3rd level, you augment your martial prowess with the ability to cast spells. Even spells without an added benefit can be cast from a higher level slot, they just don't do any more than they would out of the slot they normally use. If the character has a spell that can be cast in a higher level slot for added effect, the character can do so. This means the character has four 1st-level and two 2nd-level slots. In the case of an Arcane Trickster 3/Conjurer 2, the character has the spell slots of a third level caster, because (3/3)+2=3. The only part of multi-classing where the two classes have anything to do with each other is in determining spell slots, as quoted above. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Three 1st-level Wizard spells, two of which must be enchantment or illusion.Īll of the spells gained from Arcane Trickster are considered prepared at all times. ![]() Mage Hand plus two cantrips from the Wizard list. The character can prepare (Conjurer Level)+(INT Mod) spells from the Wizard list as a Conjurer. Note that because you consider the classes individually when determining spells known, the character could not select 2nd-level spells at level 2, even though the character may have the slots (as described below). Two 1st-level Wizard spells (gained at level 2) Six 1st-level Wizard spells (gained at level 1) You determine what spells you know and can prepare for each class individually, as if you were a single-classed member ofĪn Arcane Trickster 3/Conjurer 2 knows the following:
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